

Silencio Posts: 3442 Joined: Sun 11:30 pm Aiming an actual rifle is nothing like that.) I wasn't able to get past like the second fight in the demo, died half a dozen times.

And somewhere in here, his buddy flanks my cover and shoots me in the back. now the NPC moves to a different bit of cover and I've got to start all over again. Try to correct, try to correct, try to correct. Nudge up, whoops got a bit of side motion there, too. Nudge it down, overshoot the other direction. Nudge the stick a bit up, overshoot above the target. (god, trying to aim in Uncharted 1 was terrible. but it's also not as clumsy as waggling a thumbstick, either.

)Įh, I'm playing a game and looking for good gameplay, not "accurate realism" or simulation. I've no desire to lounge on a couch while doing so. (and yeah - I play my computer games like I have for 35 years. Or to play Civilization, or Wasteland 2, or. But I'd still never try to use the thing for shooting in Rage or any other FPS. things like Bastion, the driving sections of Rage, and Dirt 3, were awful with keyboard controls. But that doesn't change that controllers are lousy for things that need quick accuracy (since you aren't moving a crosshair to a specific point, but "pushing" your crosshair up or down towards the place you want, with acceleration/decel/overshoot/etc), and that keyboards are lousy for things that need smooth pushing (steering, etc.)ĭo I have a contoller for my PC? Sure. Sure, each of those types of games can use either, now that so many get ported to PC & console. And I use M&K for "computer" games - RTS, FPS, strategy, WRPG, things like that. things that were designed to work with controllers & on consoles. Like I said earlier, I use controllers for games they work better for - platformers, 3rd-person action-y games, racing, sports, JRPG. And, like all tools, I find each of them better for different tasks. I've used both forms of controls nearly as long as they've existed (well, my use of keyboards only goes back to 1980.
